CRISIS! Walkthrough
CRISIS! Modules
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The 2008 Financial Crisis module is meant to introduce students to the idea of markets, economic policy and the ways in which they can each fail.
This introduction to markets is translated into terms that students can understand, and tests their built up economic intuitions through the troubled waters of 2008. -
The Rohingya Humanitarian Crisis storyline is meant to guide students through global collaboration and responses to human crises. Students are briefed in terminology and International Relations based theory, ultimately given the keys to build their country’s course for responding to one of the most impactful humanitarian crises of the last century.
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A module focused in crisis management and damage control, the COVID-19 storyline covers strategies for pandemic containment and vaccine distribution while balancing the needs of the economy, social life and workplace needs.
Players are evaluated based on their strategies balancing public health and economic needs. -
Module Coming Soon, among other storylines currently in development!
The game is carefully designed to be free of political bias or ideological messaging. Its core aim is not to advocate for any national or political stance, but rather to foster a deeper understanding of international organizations (IGOs, NGOs, multilateral bodies) and their real-world functions—knowledge rarely addressed in games or youth education.
The only underlying principle the game promotes is the importance of cooperation over isolationism while preserving a competitive, strategy-driven format that reflects the complexities and tensions of real-world global politics. This balance between collaboration and competition keeps gameplay engaging without distorting educational content.
Topics including environmental conservation, climate change, nuclear war, refugee and immigration crisis, among others, are sensitive subjects, yet are both relevant and necessary topics for discussion. This game not only promotes early engagement with these issues in a non-biased manner; it also recognizes the severe importance of educating a younger generation that must resolve global issues that are only projected to become even more pertinent over time.
Where will your CRISIS play out?
Crises can be solved in any environment.
The global market for HTML5 games—valued at USD 5.32 billion in 2024—is expanding, and the demand for skill-building educational games is growing across schools and households. This game’s browser-based format ensures compatibility with classroom devices (iPads, Chromebooks) and accessibility for independent young players.
Teaching the world’s issues:
International Cooperation
International Trade
Economic Policies
Intergovernmental Organization
Pact Negotiation
Diplomatic Relations
Climate Change
Natural Weather Events
Emission Monitoring
Paris Accord
Global Mitigation Strategies
Climate Pact Negotiation
International Security and Economic Growth
Nuclear Proliferation
Immigration Crisis Mitigation
Control of Narcotics and Drugs
Threats Against Democracy
International Criminal Court Proceedings